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Volume 1 - Issue 4, November - December 2025

📑 Paper Information
📑 Paper Title Design of Islamic Religious Education Learning Media Based on Virtual Reality (VR): Traces of The Prophet Muhammad Saw's Struggle in Mecca and Medina
👤 Authors Ahmad Zaki Hijriana
📘 Published Issue Volume 1 Issue 4
📅 Year of Publication 2025
🆔 Unique Identification Number IJAMRED-V1I4P31
📝 Abstract
Islamic Religious Education (PAI) learning often faces challenges in presenting abstract materials and requires a more interactive and immersive approach. In this context, Virtual Reality (VR) technology offers the potential to create a more in-depth and contextual learning experience. This study aims to design VR-based learning media with the theme "Traces of the Prophet Muhammad's Struggle in the Cities of Mecca and Medina." This media is designed to introduce students to the Prophet Muhammad's da'wah struggle through an immersive interactive experience. The design method used is the ADDIE (Analysis and Design) model, with the CoSpaces Edu platform that can be accessed through various devices such as smartphones, tablets, and simple VR headsets. The design results show that this media has advantages in presenting historical materials with 3D visualization, increasing student engagement through quiz and reflection features, and instilling Islamic character values. However, this media also faces challenges related to infrastructure and user readiness. Overall, this VR-based learning media has great potential in increasing the effectiveness of PAI learning with a more innovative and meaningful approach.
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